This novel follows Sam Masur and Sadie Green, who meet as children in a hospital game room and later build a life around designing video games together. Their partnership, with the producer Marx Watanabe, runs through college, a Boston-area studio, and decades of hits, failures, and private fractures. The narrative tracks particular games as work - puzzles, worlds, and the labour of making them - and the ways love, illness, and rivalry enter that work. Settings are California, Massachusetts, and the industry's offices. The book is a friendship-and-work novel about play as a career, not a manual of game design.
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7 SubjectsBound in light blue paper with a dark blue cover illustration and text blocked in silver foil. Silver slipcase blocked with a design in holographic foil. Signed by author and artist.
| Printing | Print Year | Notes |
|---|---|---|
| 1st Printing | 2025 | — |